Akin to a verbal snap, players watch what cards others flip in front of themselves and yell out answers as quickly as possible when a match occurs.
Each card has a clue word and a symbol, for example a red + and the word ‘fish’. When players turn over matching symbols in front of them they must yell a type of the thing that is on the other person’s card. So if I have a red + with the word ‘condiment’ and Emer draws the fish card with a red +, then I must yell a type of fish faster than she names a condiment.
This is a game which gives deep insight into the things that are forefront in the minds of your friends and family, and the friends and family of anyone that is playing it within earshot of you!